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ORBIT!

Here at ORBIT Academy, you will be trained in preparation for your launch.

  • The first thing you need is a computer, which obviously you have if you are reading this.

  • Next a VRML viewer is in order. If you don't see the earth in the box below, you need a VRML plug-in.

  • The Cortona VRML Client from Parallel Graphics is recommended which is compatible with Internet Explorer. You can download it for free by clicking on the button below.

  • For detailed instructions on how to use Cortona, review the information that comes with the viewer.

  • To understand the form on the launch page you will need to learn a little astronomy. UTC is the time in Greenwich, England on the prime meridian. For example, if you live in the Eastern time zone, add 5 hours to get UTC or 4 hours during the summer (daylight savings time).

  • The navigational computer items will make more sense when you see them in action. The Celestial Equator is a projection of the earth's equator into outer space. The Ecliptic is the path the sun appears to take through the sky as the earth rotates around it. The celestial grid is like longitude and latitude in space. The horizontal numbers are Right Ascension, measured in hours, beginning where the sun appears to cross the celestial equator in the spring. The vertical numbers are Declination or degrees up from the celestial equator. To understand star coordinates and other astronomical details, visit Starship 101. The planet symbols are:

     

    Mercury Mercury Venus Venus Mars Mars
    Jupiter Jupiter Saturn Saturn UranusUranus
    NeptuneNeptune Pluto Pluto
  • For interstellar travel, the Galactic Charts option can be useful.  It displays 20°-wide maps of the Milky Way galaxy using different wavelengths.

  • The Star Magnitude Limit increases the performance of the simulation by reducing the number of stars in the sky starting with the dimmest stars. The brighter a star, the lower its magnitude number. (It's an astronomer thing).

  • Good luck on your mission!

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